The upcoming release of Blizzard’s much-anticipated Diablo 4 should go off without a hitch, according to the game’s developers. The Blizzard team has declared that their servers are ready to handle the expected influx of players at the game’s launch. Preparation for this momentous occasion came from lessons learned in the Server Slam open beta. Diablo 4 general manager Rod Fergusson has reassured fans of the game, expressing confidence in the team’s preparation.
Reflecting on their past experiences, Fergusson said they had learned a lot from their previous launches. These lessons learned have left the team confident and ready. He said that the work needed to ensure a smooth launch has been done, and that they feel comfortable in their current position.
Diablo 4’s predecessor, Diablo 3, was plagued by major server problems at launch, provoking considerable protest from fans. Due to the online-only nature of the game, a feature that was less common when it launched in 2012, players were unable to access the game, leading to widespread dissatisfaction.
Diablo 4 is scheduled for release on June 6, available on multiple platforms, including PC, Xbox Series X/S, Xbox One, PS5 and PS4. The game will support cross-play and cross-progression for all platforms, increasing its accessibility and appeal. However, those who buy the Deluxe and Ultimate editions of the game will be able to start playing on June 1.
According to early reviews, Diablo 4 is well placed to be a serious contender for Game of the Year. After many hours of play, the unique and engaging features of Diablo 4 became apparent, reaffirming why fans of the franchise were not satisfied with Diablo Immortal. Diablo 4 successfully embodies the fundamental principles of the series, offering an incredible action RPG that challenges players on many levels.